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colabsports
Athlete movement sequence used to explain CoLab Sports motion intelligence
Public IP MapInvestor-safeNo formulas exposed

CoLab Sports IP Map

A public-facing map of the systems behind CoLab: motion proof, athlete analytics, Vision Analysis, coaching loops, academy packaging, and commerce paths that keep the next action attached to what the athlete just did.

Positioning

Moat first, implementation second.

This page explains what CoLab has built without publishing private benchmark tables, admin-only controls, provider details, or fragile heuristics. LAB is the primary analytics contract. POWER, Trace-era artifacts, and other legacy fields are supporting context.

Core IP

The named systems customers and investors can understand.

LAB stays canonical
Core system

Movement proof

echo / Motion Stack Analysis

A coaching layer that turns short athlete video into movement phases, scored context, cue paths, and next actions. Trace remains legacy/internal naming; the public product language is ECHO.

Where it shows up

Clip capture, phase review, coach cue routing, team packages.

Canonical

Canonical analytics

LAB

The athlete decision anchor: Load, Adapt, and Bounce. LAB keeps readiness, learning quality, and motion quality in one explainable hierarchy with confidence attached.

Where it shows up

Athlete status, coach snapshots, analytics summaries.

Supporting

Supporting views

LAB Feature Views + POWER

LAB feature views and POWER profiles are useful drill-downs for skill learning, sport-specific work, goals, and capacity. They should support LAB rather than compete with it as the headline score.

Where it shows up

Performance sheets, power profile cards, coach context.

Product layer

Cue response

HERO

A cue and response path built from saved ECHO sources. HERO carries the coaching moment into voice, narrative, feedback, and the next athlete action.

Where it shows up

Academy feedback, clip response, coach narration.

Product method

Strategy engine

Playbook Patterns

Sport-specific pattern cards and heatmaps for tennis, swimming, and triathlon. Patterns turn athlete context into practical structures, pressure scenarios, cues, and risks.

Where it shows up

Playbook strategy, academy pattern generation, heatmaps.

Product loop

Video to plan

Vision Analysis Loop

A closed loop that moves from Filmroom clip to ECHO, Trace, Mirror, and HERO signals, then into Loop Chat explanation, Vision Library memory, protocol, and product recommendations.

Where it shows up

Filmroom vision, Loop Chat, library memory, daily protocols.

R&D to product

Reference intelligence

Gnosis

A GOAT/reference movement model for comparing athlete motion to sport-specific ideals, without reducing coaching to imitation. It identifies meaningful gaps and phase priorities.

Where it shows up

Reference scoring, GOAT comparison, movement roadmap.

Core workflow

Comparison layer

Mirror

Mirror aligns two clips for side-by-side review around the same motion question.

Where it shows up

Filmroom sync, phase review, coach review.

Capture standard

Clip substrate

BURST

A short-form capture and taxonomy layer for sport, view, skill, environment, athlete, and tags. BURST keeps raw movement moments small enough to analyze and compare.

Where it shows up

Filmroom upload, clip intake, ECHO source prep.

Applied analytics

Video tests

POWER / bounce Testing

POWER video-derived jump, agility, broad jump, and VBT testing that feeds motion-quality signals into Bounce and broader LAB analytics.

Where it shows up

Testing page, training toolkit, movement summaries.

Additional IP Clusters

The surrounding systems that make the platform defensible.

Assistant system

Knowledge loop

Smart loop / Loop Coach

A creator-knowledge and athlete-context loop that turns uploaded methods, session state, products, and performance material into practical coaching next actions.

Where it shows up

Smart coach, Loop agent, academy-specific assistants.

Workflow IP

Review workflow

Loopmark / Filmroom

The video review layer that keeps clip capture, mirror comparison, ECHO output, coach notes, roster context, and the next session in one workflow.

Where it shows up

Filmroom, Performance Lab, team review.

Benchmark layer

Runtime bands

Vision Benchmark Bands

Versioned sport, skill, phase, and view-specific benchmark profiles that make vision analysis readable as ranked coaching context.

Where it shows up

Vision Analysis cards, ECHO phase rankings.

Scoring module

Ball and rotation

DUPIN

A ball-sport and rotational scorecard for line, separation, sequencing, velocity, lower-body power, upper-body power, and sport expression.

Where it shows up

Tennis, golf, ball motion, rotational skill review.

Experimental

Human signal R&D

Muse Joy + Neuro Lab

Experimental affect, movement-context, and mirror-neuron research surfaces. These labs explore how attention, joy, motor context, and perception can support learning.

Where it shows up

R&D, future learning signals, academy experiments.

Spatial pipeline

Spatial proof

6DoF / XR / Depthflow

Spatial rendering and reconstruction workflows that turn movement media into depth-aware, reviewable scenes and package-ready learning assets.

Where it shows up

ECHO spatial, XR pipeline, 6DoF package outputs.

Packaging system

Commerce to performance

Bentos, Kits, Blocks, Stacks

Reusable product storytelling systems that connect gear, memberships, training blocks, recovery, content, and checkout to the athlete's performance context.

Where it shows up

Product pages, kits, concept offers, branded stacks.

Distribution model

Entitlement IP

Academy + Team Packaging

Membership, assignment, sponsored-team, and academy access flows that package coaching knowledge, ECHO content, and team workflows around who should see what.

Where it shows up

Academies, team licenses, ECHO assignments.

Vision Analysis

Video should end in a plan, not a pile of clips.

Vision Analysis is the public product loop that connects Filmroom clips, ECHO movement proof, Mirror comparison, HERO cue response, Loop Chat explanation, Vision Library memory, protocols, and product recommendations.

Vision Analysis connecting tennis serve keyframes, chat explanation, reference library, and product knowledge recommendations.

Closed loop

Capture, analyze, explain, remember, and act without exposing private benchmark tables or scoring weights.

01

Capture

Filmroom clip

The athlete or coach uploads, imports, trims, or records the movement so the analysis starts from a real rep.

02

Analyze

ECHO, Trace, Mirror, HERO

The clip becomes keyframes, phase scores, reference deltas, bottleneck cues, and spatial explainer output.

03

Explain

Loop Chat explanation

Structured analysis becomes constrained cards for evidence, gap, protocol, caveat, and next action.

04

Remember

Vision Library

Athlete clips, coach references, ECHO packages, GOAT-style systems, and retests stay attached to the training history.

05

Act

Protocol and Product Guidance

The loop ends in a daily plan and only recommends products when the gear has a training job today.

Capability

Schema-grounded explainer

Viable

Consume structured analysis JSON and return constrained coaching cards instead of loose advice.

Unified ECHO, Trace, Mirror, HERO story

Viable as architecture

The public page can show one loop while implementation keeps analysis runs, comparisons, and plans as separate owned flows.

Matched-frame reference comparison

Needs library

Exact athlete or elite comparisons require owned or licensed reference assets, phase labels, and comparable camera context.

6-10 second spatial explainer

Partially viable

Single-camera clips can support guided overlays; true 6DoF claims need depth, multi-view, 3D, or mocap-quality data.

Velocity and score deltas

Estimate until validated

Use confidence, calibration, FPS, and validation data before presenting radar-grade or universal performance claims.

Benchmarks

Proof requirements

Sport, skill, phase, and camera-view labels
Confidence, cohort, and demographic context
Owned or licensed reference clips for exact comparisons
Validation data for velocity and radar-grade claims
Download state backed by durable artifacts and signed URLs

Product Guidance Graph

Product knowledge only matters when it belongs in the plan.

The Loop coach should explain why a product belongs in today's work, what it replaces, who should avoid it, and how it fits the kit. That keeps commerce connected to training context instead of becoming a generic product grid.

sport
athlete level
training problem
coach note
evidence level
contraindication
sizing caveat
comparable alternative
margin and discount logic
kit role

IP and Legal Guardrails

Build around protectable systems, licensed references, and clear disclosures.

Patents

Protect novel technical video-to-delta-to-protocol processes only where the method is concrete and more than an abstract idea.

35 U.S.C. 101

Trade secrets

Keep scoring weights, curated reference labels, calibration methods, prompts, ranking logic, and eval recipes private when secrecy creates value.

18 U.S.C. 1839

Copyright

Human-authored curriculum, edited videos, UI copy, and curated arrangements are the cleanest protectable expression.

U.S. Copyright Office

Athlete likeness

Named athletes are safer as factual or archetype references unless reference media, likeness, and endorsement rights are secured.

California Civil Code 3344

Endorsements and Product Guidance

Financial relationships and product recommendations need obvious disclosures, substantiated claims, and clear training relevance.

FTC guidance

Where It Lives

The IP is distributed across product, lab, and packaging surfaces.

View component gallery

Operator surface

Admin Labs

Internal workspaces for validating Gnosis, vision bands, Muse Joy, Neuro, XR, ECHO metadata, and product systems.

/app/admin/app/admin/gnosis/app/admin/vision-benchmarks

Movement surface

Filmroom / ECHO

The clip review and motion stack layer: BURST intake, Mirror, ECHO packages, spatial review, and coach-facing proof.

/app/filmroom/app/filmroom/trace/app/trace/mocap_ECHO

Athlete surface

Testing / Training / Playbook

The applied performance layer for POWER, Bounce, LAB, patterns, readiness context, personal bests, and session planning.

/app/training/app/playbook/app/calendar

Public product surface

Performance Lab

The public framing for Smart Loop, Loopmark, ECHO Studio, GOAT references, blocks, stacks, and the product narrative.

/performance_lab/performance_stacks/performance_loop/brandcomponents

Packaging surface

Commerce / Academy

The route layer for kits, memberships, academies, team access, branded products, and commerce attached to performance use.

/shop/kits/membership/academies/teams

Brand Architecture

Terms that need to stay consistent.

Term
echo

Public movement product

Use ECHO for Motion Stack Analysis. Treat Trace as legacy/internal terminology where older code and package paths still exist.

LAB

Headline analytics contract

LAB should remain the primary athlete status model. Readiness, POWER, Trace, and legacy scores belong underneath it.

POWER

Supporting capacity + testing view

POWER explains strength, work, capacity, mobility/stability context, and the video-test layer for jump, agility, broad jump, and VBT captures that feed Bounce and LAB. It should not replace LAB as the main decision anchor.

Mirror

Comparison language

Mirror is the public-friendly language for syncing two videos around the same motion question.

bounce

Biomechanical pillar

Bounce is the user-facing biomechanical state inside LAB and replaces older internal CME language.

loop

Context loop

Loop is the cross-product pattern that keeps plan, proof, product, coach, and next action connected.

Public Boundary

Explain the invention space without giving away the operating manual.

Keep this page focused on product methods, language, and system relationships. Legal filings, exact score weights, private benchmark tables, and admin-only validation controls should remain in internal documents.